Dual IR Loader with IMPACT control to enhance realism 100 Cab IRs and 35 "FLEX" Cabs with movable mic position What would I work on? Here's a small list of suggestions, which can be used in the future for the next versions of this suite:ġ) work on the presets trying to show the best starting sound possible for every amp, every stompbox, every cab etc: the first impression is fundamental and not everyone is capable/willing to fiddle through all the controls when starting with all the knobs at noon, Every preset should start at its best, and they should be done as a combination of them (for example, lead with delay, clean with chorus, etc.).Ģ) the noise gate can still be optimized a bit, to get to a point in which it can eliminate the hum even at the highest gain settings without touching the guitar toneģ) please create some quick manual or tooltips on top of each function, because it's been honestly quite hard for me to understand exactly what each function does (among those without a clear name, like for example impact, focus, and so on) because online it's impossible to find any info.Ĥ) the plugin is a bit heavier on the cpu than the other Audio Assault amp sims, especially when working on a stereo track (processing both the left and right guitar tracks in the same session of the plugin).īesides these small things to fine-tune, I think this suite will satisfy all the guitar players which are looking for a complete, extensive suite, at a price which is definitely better than any other comparable competitor. It's possible to find tones for every taste, from clean to extreme metal (there are even bass presets!), although I had some problem with the noise, since the included noise gate sometimes struggles a bit in eliminating the hum when we're using a high gain head boosted with a tube screamer. How does it sound? It sounds good as you can hear from my video, in line with the recent Audio Assault amp modelers, but adding quite a lot of flexibility, given the huge amount of flavours that we can choose from, both in terms of amps, effects and especially in terms of cabinets, resulting in the most extensive collection available from the producer. It is worth also mentioning that the cabinet section features, among the many normal IRs produced in collaboration with SeaCow labs, also some in which you can move freely the virtual microphone in front of the speaker, adding flexibility to our quest for the perfect tone. The interface is similar to the one of the latest amp modelers of the company: a clean, simple recreation in 3d of the various amp heads and stompboxes, plus a post-amp rack section to fine tune our sound and a cabinet section which brings the experience of aIR impulse rack and Grindmachine 2, in facts it feature both the " Impact" control of GM2 (which recreates the movement of the speaker, adding thump and low end), and the " Focus" one of aIR impulse rack (which is a sort of eq boost in a single knob, which adds high end), and these are the two real game changers here, since together they can drastically impact on the final tone of the impulse. Reamp studio is a collection of 103 amp heads (actually they are more 103 presets, since for some amp they count the single channel of an amp as a separate preset, so the total amount of different amps is a bit less), 36 stompboxes and 100 cab IRs, all meticulously modeled in 10 months of research, in which the company recreated a virtual version of every amp component, from the different types of tube to all the rest. Today we are reviewing the most ambitious amp sim ever created by Audio Assault: Reamp Studio! Hello everyone and welcome to this week's article!
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