I haven’t touched the game in months, and every time new DLC comes out, I’m less and less inclined to play the game. So, I’m honestly debating about this new DLC. I still love the game, I just don’t have a desire to play it right now. Then the 2nd DLC came out, and I immediately got that (tho, had 2nd thoughts when I bought it), but I got it the moment it released, and I played more of Dead Cells after that. DLC was alright, but I don’t know why i wasn’t into it as much as I should of been. But then I noticed I didn’t play it as much. Then the first DLC came out, and I bought it immediately. Then I played Dead Cells for 5 mins, and was immediately hooked, and immediately put in like 120 hours. I played Hollow Knight first, for about 5 mins. I decided to give both a chance, and decided to play each for 5 mins first, to see which one I would focus on. I bought Dead Cells and Hollow Knight on the same day. But, I’m not sure more DLC will help with that. Now, I’m debating whether I’ll even get this DLC. But then it started getting DLC, and I found that every time a new DLC came out, and I got the DLC, the less and less I played the game. VIDEO CARD: Graphics card with DX10 (shader model 4.When Dead Cells first came out, I loved it. It's a comfortable place to be.I can't say that Fatal Falls will keep Dead Cells at the top of my rotation for all that long – it's bound to be a short-lived resurgence given where I'm at with this game – but I'm perfectly happy as is.A genuinely great game just got a bit more fleshed-out for the right price. Instead, I tend to show up when there's significant new content (like DLC) and casually keep tabs on the ebb and flow of ongoing balance changes in the meantime. I'm not a high-level player who's out there carving their way through the later Boss Stem Cells. I've long felt that the choose-your-route roguelike foundation and slam-stab-roll rhythm of combat in Dead Cells are truly excellent – and that the main path toward improvement would be more levels and more bosses. And I have to say, the gear is on-point.In terms of weapons and items, Fatal Falls has a pair of placeable Lightning Rods, poisonous Snake Fangs that let you teleport to foes for quick damage-over-time buildup, a soul-absorbing Ferryman's Lantern, an Iron Staff and Cocoon for parrying, and Scarecrow's Sickles that fly in a crit-inducing arc.I should also mention that you can summon a "pet sword" named Serenade like it's the late '90s again and you're stomping through Dracula's inverted castle. I don't think Fatal Falls is quite as fresh as The Bad Seed, but it's a close call. ![]() There's bound to be some overlap as this game continues to grow. I dug it! As for the other levels, Fractured Shrines can feel slightly too one-note with its trap-ridden layout, and Undying Shores is deceptively tough you've gotta stay on top of lantern-wielding summoners who won't hesitate to fill your screen and body you.For what it's worth, I think the trailer is a pretty accurate depiction of the Fatal Falls levels. He's meant to be on par with the Time Keeper.It's a challenging fight, one that quickly establishes a familiar pattern at a fair pace before escalating things further and further to catch you off-guard. They can gang up!Given where these zones are placed in the grand scheme of Dead Cells, it makes sense that I'd need a few warmed-up attempts to clear them and topple the new sickle-throwing boss – a Scarecrow who proved particularly tricky while I was shaking off the rust. The former area serves as a nice break from Dead Cells' denser and more claustrophobic levels, and the latter biome is a classic exercise in never underestimating your opponents. The first level pack was successful right out of the gate, and this next one proves it wasn't a fluke.Fractured Shrines, Undying Shores, and The Mausoleumįatal Falls goes from one extreme to the other: from an open-air zone littered with traps and perilous platforms (Fractured Shrines) to a rotten rain-soaked cliffside full of enemy-reviving apostates (Undying Shores). Following the first paid DLC, The Bad Seed, you can now spice up your Dead Cells runs with Fatal Falls. Its sense of ferocity and flow is up there with the best of 'em.I didn't just boot up Dead Cells for the heck of it – there are a few new premium levels to check out today. It only took a single (unsuccessful) stab at Dead Cells for me to get back in the swing of things and boy does this game still feel fantastic. ![]() ![]() Dead Cells: Fatal Falls (Nintendo Switch, PC, PS4, Xbox One)
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