![]() Pokémon are the main game mechanic of PokeMMO. As the player progresses, they can find Pokémon in many ways. The most common method of obtaining Pokémon is by finding them in the wild and catching them using a Poké Ball. Other methods of obtaining Pokémon include evolving a Pokémon by meeting their specific requirements, trading with players to obtain their Pokémon, often at a cost, receiving them as a gift, or two Pokémon can be bred to obtain one new Pokémon.Įach Pokémon has their own statistics, which vary according the Pokémon species and level of said Pokémon. Each Pokémon can learn up to four moves at a time, which they often use in Pokémon Battles. Pokémon can also hold Items to varying effects, often strengthening them. A player can have up to six Pokémon in a party, which are all of the Pokémon the player can switch out to in a battle. If a Pokémon is only seen, either by encountering it in the wild without having it caught or battling someone with said Pokémon, it will be partially registered in the Pokédex, with the only information given being its name, appearance, and possible locations to find the Pokémon.Įach Pokémon has their own typing, which suggests moves they may learn and what moves are super effective against them.Īny other Pokémon obtained by the player will be stored in the PC, and can be switched into the party at the cost of one party member going to the PC.Īny Pokémon obtained by the player will be registered into their Pokédex, an encyclopedia of Pokémon which holds lots of information possibly valuable to the player. There are seventeen types total, which include Bug, Dark, Dragon, Electric, Fighting, Fire, Flying, Ghost, Grass, Ground, Ice, Normal, Poison, Psychic, Rock, Steel, and Water. Please report me if any sprite has an error. ![]() Each type has their own weaknesses, resistances, immunities, and strengths, which judge what damage a Pokémon will take or do. mod file (s) place it in your pokemmo/data/mods folder start the game click Mod Management set desired mod (s) to active Save and restart Download For Pc Download For Android Notes: I do not have good English so help me with a translator. ![]() A Pokémon can have and upward of two types, which will blend together both of the types' weaknesses, resistances, and immunities. Thank you so much MHkaserz for your reports and interest.Kanto Seafoam Islands Gift Pallet Town starter Breed Squirtle Wartortle Blastoise Kanto Rock Tunnel Gift Pallet Town starter Breed Charmander Charmeleon Charizard Kanto Route 5 Gift Pallet Town starter Breed Bulbasaur Ivysaur Venusaur Pokémon found in PokeMMO Pok émon in PokeMMO PokeMMO contains a majority of Pokémon from Generation I, II, III, IV, and V, spanning four regions, Kanto, Hoenn, Sinnoh, and Unova. I can not change the size to each one because the proportion sizes of Pokemon would be lost. As I said, they are optimized so that they look good in combat, not in the summary. If the 2 sprites match the scale is correct and, yes, the other sprites match with this. As you say the problem here is the proportion, for to know the real size of a Pokemon I use the 3ds sprites from Mortedesu and scale they to x2 with a image editor, after that I compare it with my sprites. I've checked this sprites and croconaw y bellossom were a little oversized, they are already fixed, the others were correct. (Obv things like that don't include humongous pokemons but the pictures show the tiny problem that is the scale of some of these sprites) some of them fall hard from the proportions of how big/small they are or should look. Volcarona is a Gen 5 so not from this MOD (regardless needs to be bigger)Īnd these are just examples. The blossom looks amazing, but in reality needs a 55% scale since in combat she would look on par with Scizor if she remains as is xD so I think a scale of 75~80% to the ones "too big for their own size" would be amazing Here you'll see that while some are perfect fits. To avoid misunderstanding a certain sentence. Something along those lines, idk how much delay that would add though, really depends. I didn't see the insides of pokemmo but it is a simple variable in a class that can be switch-cased before displaying a sprite according to the category that pokemon id is in. I think there should be categories like "Default" "Wide" "Tall" "Grounded" "Flying" "Long" etc to make sure each pokemon is at the ideal position when displaying the sprites. I think with a bit of effort and source materials this is a simple mod to make, and if mods allow some coding you could also mod the "animation" of moves.Īlso the "scale" concept doesn't fix the invisible border box for some sprites or sometimes makes their sizes questionable at the best. if you focus on the battle ones, the summary ones will look almost tiny. if you focus on adjusting for the summary one, the battle ones will look gigantic. I think that "bug" is simply because the "battle" sprites are the same as the "summary" sprites.
0 Comments
Leave a Reply. |